Mac Games Marble Blast Gold
Feb 02, 2013 Support the show and visit my games website: www.snuffysam.com Marble Blast Gold is a Mac/PC game made by Monster Studios. Marble Blast Gold is a 2002 3D platform game. It was pre-installed on some Apple Inc. Computers like the iMac, iBook, and Mac mini.It is also available for Windows operating systems as well as various Linux distributions.
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- Mac Games Marble Blast Gold Free
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Marble Blast Gold January 28, 2003 Eddie Park |
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Unfortunately, being of the Apple IIe persuasion, I couldn't play this game at home. That being the case, I used to bug one of my Commodore 64-using friends relentlessly in order to play the game. Given the fact that he always wanted to play Ice Hockey on the old NES, I rarely logged more than 5 minutes every few days on the game, but those 5 minutes were definitely high spots during those days.
Thankfully, the GarageGames and Monster Studios crews also seem to have a bent toward marble-based games. Using the modular Torque engine, they've produced Marble Blast, a game that plays remarkably like the Marble Madness of old, but adds a host of modern twists and mechanics that create a fairly unique gaming experience.
One of the things about Blast that immediately grabs your attention is the graphical presentation. The game boasts a slew of bright, bold colors and large shapes that make the game extremely easy to view - no squinting is required here to make out any details. The player-controlled marble itself is a rainbow swirl of colors that looks pretty cool when in motion, and various impacts and other environmental factors can cause the marble to give off sparks or other effects as it moves around.To make viewing the game even easier, players are given almost complete control of the camera. While the marble does stay pointedly fixed just below the middle of the screen, the camera can be rotated along any axis up to 180 degrees, stopping when the playing field gets level with the X-axis. The camera can be controlled with the mouse or keyboard, though FPS veterans will doubtless find the mouse more intuitive. When coupled with the standard W-S-A-D control scheme for moving the marble around, it gives players a good degree of flexibility and ease with which to navigate.
Other options include resolution selections up to 1024x768 and the ability to run in windowed or fullscreen mode. Unfortunately, Blast seems to suffer from what I believe is the QuickTime 6.1 compatibility bug, and crashed my computer whenever I attempted to change any of the graphic settings. This affects the current version, which is 1.3, and I'm hoping that a future update will correct the bug.
The sound effects, on the other hand, aren't nearly as memorable as the graphics. The marble itself doesn't make as much noise as I would like, being content to make the occasional squeaking, sliding, or bouncing noise depending on what it was doing. All of the sounds it produces are fairly quiet and understated, and don't seem to add a lot to the game itself. A deep announcer's voice does pop up whenever one grabs a power-up, proclaiming that power-up's title for all to hear, but that's about the loudest sound I was able to get out of the game.
The soundtrack features a series of jaunty, bouncy tunes that fit the game's circus-type atmosphere pretty well. Unfortunately, not being a big fan of such tunes, it took me about 15 seconds to head back to the sound options menu. Thankfully, there are separate sliders for music and sound effects, and I was much more content after turning off the in-game music and firing up iTunes instead.
For those that prefer the music to be in-game, the Read Me file included with Blast gives instructions on how to add your own .ogg (ogg/vorbis) files. While I found running iTunes in the background to be a better solution, it's still pretty cool that they made this option available.
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Marble Blast Gold January 28, 2003 Eddie Park |
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Mac Games Marble Blast Gold Free
Marble Blast Download
The gist of Blast is quite simple: Steer the marble from the starting point to the goal. To accomplish this, the marble can be rolled in any direction, and also has the ability to jump when necessary. What's beautiful about this simplicity is that accomplishing such a task can be far trickier than one may expect.Marble Blast Gold Demo
The heart of Blast is in its clever level designs. Initially, players will be given large flat surfaces that are easily navigated. However, as the levels progress, they become more complicated and difficult, offering a variety of challenges and obstacles to conquer. Some levels feature sharp drops and steep hills with narrow passageways that, if fallen off of, force the player to start the level over. Other levels require that gems be collected before the goal can be used. Still others may pit players against the clock, introduce a series of wickedly difficult jumps, or force creative use of power-ups in order to successfully navigate through a series of floating ledges. Later levels feature physics-warping areas with shifting gravity and frictionless surfaces.
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The aforementioned power-ups include the SuperJump, SuperSpeed, SuperBounce, Shock Absorber, and Gyrocopter. They pretty much do what their names indicate and serve to add some spice to various levels. On some levels, creative use of power-ups can lead to alternative methods of completion, while other levels require mastery of them in order to make it to the goal.
Incidental hazards unique to certain levels also abound. Some levels feature tornadoes that will suck in and spit out any marbles in their vicinity. Others feature bumpers that cause the marble to ricochet wildly, while still others feature fans that attempt to blow wayward marbles off course. One of the most creative levels in the game features a Tetris-like element, where shaped blocks 'fall' from one end of the board to another, interlocking and stacking up on each other, forcing the player to think fast and use the various provided power-ups to the best advantage in order to score a decent time.
Mac Games Marble Blast Gold Free
Blast features 72 levels split up among Beginner, Intermediate, and Advanced difficulties. Players can choose to start from any difficulty level, though they must clear each level before the next one becomes available. While 72 may seem like a lot, seasoned gamers may find themselves clearing most of the levels with little difficulty. While this may kill the game length for those that prefer to leave a level behind once they've cleared it, much of Blast's replayability lies in its time tracking, challenging players to finish a level in the shortest amount of time possible. It saves the top three scores as well, so players competing against each other can shoot for bragging rights as their best times are forever immortalized.
If players tire of the provided levels, they can also look to download or create their own levels. While tools aren't provided for creation within the game, GarageGames maintains Blast-related forums that feature information on both downloading user-created levels and level creation. Unfortunately, Mac users may be left out in the cold on creation, as the included documentation notes that a program that can edit Quake .map files (like QuArK or WorldCraft) needs to be used to create custom geometry. It adds that most, if not all, of these programs are only available for Windows-based machines. I'm not a map-making expert, so I have no idea if this claim is true or not, but if it is, Mac users may be relegated to only downloading the levels of other creators.
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