Heart Of Darkness Game Mac Download Rating: 3,7/5 2867 reviews
Heart of Darkness is an Adventure, Platformer, and Single-player video game developed by Amazing Studios and published by Ocean Software. The game puts the player into the role of a child character named Andy, who starts his journey to rescue his dog Whisky that kidnaped by shadow-like specters… read more

5 Heart of Darkness Alternatives & Similar Games for Mac OS

In a world just like our own (except for the side-scrolling) lives Andy, a boy like any other; his teacher hates him, and his dog adores him. The thing that really scares him is the dark.

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1. Rocketbirds: Hardboiled Chicken

Rocketbirds: Hardboiled Chicken is an Amazing, Action-Adventure, Puzzle-Platform, Side-scroll, Co-op, Single and Multiplayer video game created Ratloop Asia and published by Reverb Publishing. The game offers adventure puzzle-based gameplay and allows you amuse yourself in shooting experience.

In the game, you can take on the role of a Hardboiled Chicken. The game takes place in the world of Albatropolis threatened by the Penguin leader named as Puyzki. The game tasks you to embark on an epic adventure to locate and kill the boss of penguins to free the citizen of your world.

In the Co-op Mode, you can play the game with your friend, in which you must save the daughter of general and bring her back alive at any cost. You can use various sorts of weapons and are also able to upgrade them with power-ups. The game includes core features such as Complete Solo Campaign, Co-op Campaign, Mini-Story, Exclusive Music, and much more.

The stunning visuals detail, excellent mechanics and controls, immersive gameplay, and exciting stories are the most prominent features of the game that you can use during the gameplay and immerse yourself in puzzle-solving experience.

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2. The Fall

The Fall is an Action-Adventure, Side-Scrolling, Platform and Single-player video game developed by Over the Moon Games and published by John Warner. According to the story of the game a spacecraft crash from space and fall into an unknown planet. In this game, the player can take on the role of a pilot named A.R.I.D who wear a unique combat suit. The ultimate task of the player explores the whole game world, collect the item, solve numbers of puzzles and find the way where he comes back to his homeland. Be careful the game world is full of powerful enemy creatures that will try eat the player. The player must use his weapons to eremite these create. In each level, the player has a limited amount of ammo to kill the creatures. If the weapon of the player ends before reach in the safe zone, in that case, the player will lose his life. The Fall includes core feature such as different kinds of enemies, lots of power-ups, upgrades and replayability, etc. The game offers well-written storyline, simple controls, and beautiful visual details.

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3. The Way

The Way is a Puzzle-Platform, Single-player video game developed by Puzzling Dream and published by PlayWay S. A. The gameplay of the game is inspired by the classic games of Flashback and Heart of Darkness. The game tells the story about a person of a space explorer group, who lost his wife and cannot accept her death. It takes place in the indoor environment and allows the player to explore different areas, interact with the objects and try to solve all the logical puzzle to progress. Each level of the game offers different puzzle to solve which makes the game more challenging. The Way offers key features such as collect items, simple controls, replayability and enjoyable background music. The game offers fantastic game mechanics, beautiful visuals, and a well-written storyline.

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4. Super Meat Boy

Super Meat Boy is an Adventure-based, Puzzle-Platform and Single-player video game developed and published by Team Meat. In this game, the player can control the Meat boy a red cubed shaped character who starts his journey in the deadly game world against the antagonist Dr. Fetus in order to rescue his girlfriend. The gameplay of the game is characterized by the fine control and split-second timing as the player run and jump in the more than 300 challenging levels. Each level of the game is filled with massive obstacles which the player must avoid in order to progress. It allows the player to collect all the kinds of power-ups and shield that will help the player in during the gameplay. To make the game more challenging, it contains lots of boss levels in which the player can face a powerful enemy boss that contains various sharp obstacles. Super Meat Boy includes core features such as unlockable achievements, various modes, collect bandages items and much more. With quite impressive gameplay, well-written storyline and excellent graphics details. Super Meat Boy is a wonderful game to play and enjoy.

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5. Vvvvvv

Vvvvvvis a Puzzle-Platform and Single-player video game developed by Terry Cavanagh and published by Nicalis. It is a quite challenging video game in which the player is not able to jump but instead can reverse the direction of gravity when standing on the game surface causing Viridian to fall either upwards or downwards. The player can use the mechanics to traverse the game’s environment and avoid all the hazards including moving enemies. There are total eight levels with two intermissions and one final level. Each level of the game offers more challenging gameplay of the last one. Due to the high level of difficulty the game contains lots of checkpoints to reset upon death. Vvvvvv offer addictive gameplay, smooth controls, and brilliant graphics details.

More About Heart of Darkness

Heart of Darkness is an Adventure, Platformer, and Single-player video game developed by Amazing Studios and published by Ocean Software. The game puts the player into the role of a child character named Andy, who starts his journey to rescue his dog Whisky that kidnaped by shadow-like specters.

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The gameplay consists of a series of levels, and each level offers tight gameplay than the last one. During the gameplay, the player can face various dangers such as wildlife, massive monsters, and different kinds of puzzles to solve. It offers an extraordinary superpower that the player can collect during the gameplay to use against enemies.

It is an excellent game that offers fast-paced and action-packed gameplay and immerses the player deep into the challenging world. Heart of Darkness provides a content-rich story, fantastic mechanics, and brilliant visual details.

(Redirected from Heart of Darkness (game))
Heart of Darkness
Developer(s)Amazing Studio
Publisher(s)Infogrames Multimedia (Europe)
Interplay Productions (North America)
Ocean Software (Oceania)
Director(s)Éric Chahi
Fabrice Visserot
Producer(s)Jon Norledge
Designer(s)
  • Frédéric Savoir
  • Fabrice Visserot
  • Christian Robert
  • Daniel Morais
Writer(s)Éric Chahi
Christian Robert
Frédéric Savoir
Fabrice Visserot
Composer(s)Bruce Broughton
Platform(s)PlayStation, Microsoft Windows
ReleasePlayStation
Microsoft Windows
  • EU: 31 July 1998
  • NA: 31 August 1998
Genre(s)Cinematic platformer
Mode(s)Single-player

Heart of Darkness is a cinematic platformvideo game developed by French developer Amazing Studio, published by Infogrames Multimedia in Europe and Interplay Productions in North America and distributed by Tantrum Entertainment and Infogrames for PlayStation and Microsoft Windows. A Game Boy Advance port was announced in 2001 but it was never released.

The game places players in the role of a child named Andy as he attempts to rescue his dog who has been kidnapped by shadow-like spectres.[1] The game has about half an hour of storytelling cinematic sequences, thousands of 2D animated frames, and uses pre-rendered background scenery. The game was supervised by game developer Éric Chahi, known for Another World, this time with a team of artists and developers. The game also features an original score by film and television composer Bruce Broughton.

Gameplay[edit]

Heart of Darkness is a cinematic platformer in the vein of Eric Chahi's previous game Another World in which players control Andy, who faces various dangers in search of his dog, Whisky. Players progress through the game's linear storyline by navigating various environments and solving puzzles, all whilst attempting to keep Andy from being killed by evil shadows, hungry wildlife, and perilous obstacles. Along with basic movement, such as running, jumping, and climbing, certain sections of the game give Andy additional abilities. The plasma cannon allows Andy to shoot lightning at shadows in order to disintegrate them. The Special Powers, which can also be used offensively against enemies, can additionally be used to grow and destroy trees born from seeds. The player has unlimited tries, with Andy returning to the most recent checkpoint when he is killed.

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Plot[edit]

The game begins with the protagonist; a young boy known as Andy being abused by his teacher for sleeping in class where it is revealed that he has nyctophobia (fear of the dark). Being instructed that same day by his teacher to watch the solar eclipse, Andy takes his beloved dog Whisky to the park where dark forces steal Whisky away, prompting Andy to use his assortment of inventions and machines to get him back. Andy travels to another world called the Darkland in a homemade spaceship which promptly crashes and he has to face an assortment of obstacles to rescue Whisky and find his way home.

Throughout the game, Andy is tasked with fighting living shadow creatures and dark monsters while traversing several hostile alien environments such as a canyon, swamp, underwater cave, and lava river. He receives help in this quest from a peaceful alien race called Amigos whom he befriends, and from magic powers he obtains from a meteor referred to as the 'magic rock.'The main antagonist is an evil sorcerer known as the Master of Darkness who intended to capture Andy instead of his dog. Somewhat resembling Andy's teacher from the beginning of the game, the Master of Darkness has an interest in capturing Andy and sends his minions to pursue him. Another major antagonist is the Vicious Servant; a sniveling pink creature that serves the Master but is quick to betray him for personal benefit.

After traveling across the varying alien environments and fighting alongside the Amigos, Andy finds himself inside the Master of Darkness' lair where he proceeds to free Whisky and join forces with the Vicious Servant to help overthrow the Master of Darkness. Planning to use the magic rock's power to destroy the black hole at the lair's center. However, Andy is double-crossed by the servant who kicks Whisky into the black hole and sends Andy into an ambush. Andy ends up fending off droves of shadow creatures and successfully following through with his plan, but falls into the black hole himself along with the Master of Darkness as the structure around him collapses. The black hole's center is the heart of darkness and there Andy must fight the Master and face his fears once and for all. Upon succeeding the darkness dissipates and Andy awakens in his treehouse, believing the experience was all just a dream but after Andy and Whisky go to sleep and it's shown Andy has likely gotten over his fear of the dark, the player is shown the Amigos cleaning up the wreckage of Andy's ship and proving the adventure was perhaps real.

Development and release[edit]

Heart of Darkness suffered a protracted development cycle marked by numerous delays and changes in platform. Development began in 1992, with the PC as the lead platform.[2] The game was not publicly unveiled until the March 1995 European Computer Trade Show, at which time the developers said it was near completion.[3] A version for the 3DO Interactive Multiplayer was announced,[4] but the game spent so long in development that by the time it was finished, the 3DO (which was not even launched until a year after development on the game began) was no longer commercially viable. A version for the Amiga CD32 was also in development but never released.[5] An Atari Jaguar CD version was also announced in July 1994,[6] with internal documents from Virgin Interactive Entertainment stating that Amazing Studio showed interest in starting development on the conversion, but work on the port never moved forward beyond proposition.[7] In 1996 Sega signed a deal for the console version to be a Sega Saturn exclusive, with the PC version to be held off until after the Saturn version was released.[2][8] A release date of October 1996 was announced with the Saturn version,[2] but as this date approached the publisher announced that the game would not be ready until late 1997.[9]Sega Saturn Magazine commented at the time that 'this is quickly becoming a joke of a situation. The game looked absolutely amazing when it was first sighted at an ECTS trade show a year or three ago, but unless it has radically changed from its sighting at E3 [in May 1996], it's going to be out-dated and out-quaffed by its contemporary software.'[10] With further delays, the Saturn was also no longer a commercially viable platform by the time Heart of Darkness was finished.

In a 2015 interview with Eurogamer, Éric Chahi said Heart of Darkness was one of his most difficult projects due to the transitions 'from working alone to working with a team in the context where the industry was really changing with the CD-Rom coming, the PC and with 3D arriving.'[11] Virgin Interactive Entertainment dropped funding for the project in December 1996, but the team chose to persevere with making the game. Frederic Savoir explained that 'we couldn't throw away four years of our life. We didn't care what it took.'[12] After nine months of work without funding, the game was demoed at the September 1997 European Computer Trade Show, leading Interplay to adopt it.[12] A version for the Panasonic M2 was also in the works, but never happened due to the system's cancellation.[13]

The game's cutscenes were rendered using 3D Studio. According to Chahi, the team did consider using Silicon Graphics workstations, but found that the improvement over 3D Studio was not enough to justify the expense of the workstations or having to restart the work on the cutscenes.[3] Chahi and Chris Delaporte created the game's textures themselves rather than using the 3D Studio texture library.[3]

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings75.33% (PS)[14]
71.64% (PC)[15]
Review scores
PublicationScore
GameSpot7.8/10 (PS)[19]
7.1/10 (PC)[20]
IGN7.8/10[18]
Next Generation (PS)[21]

Game Informer reviewed the PlayStation version of the game, rating it 8.25 out of ten and said 'Does the game still live up to all the hype that it garnered years ago? Yes, but it's not the monster that it used to be. The FMV scenes that blew us away are now old news and slightly outdated, but 'Heart of Darkness' still has a killer bite in two other categories. For one, the story and how it is integrated into the gameplay is outstanding, and we can honestly say that it is one of the few titles out there with a perfect balance of cinema and game. Heart of Darkness also kicks you in the rear with the gameplay itself'[16]

Complete Playstation reviewed the PlayStation version of the game, rating it four stars out of five and said 'HOD is an excellent size-scrolling platform game that brings us back to the great days of instant and addictive gameplay, but with graphics far superior to anything on any 16-bitter.'[17]

IGN rated the game 7.8 out of ten stating 'The platforming experience here is tremendous, because the puzzles and actions never repeat, and the worlds are vast and eccentric. But what really pushes you to complete the game is the compelling, well-paced storyline.'[18]

Gamespot reviewed the PC version of the game, rating it 7.1 out of ten and stated that 'Heart of Darkness isn't a bad game. It's a bit short and a bit frustrating, but it's always moderately fun and it's occasionally very fun.'[20]

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Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that 'Heart of Darkness is very much a visual title that relies heavily on the storyline to keep a player's interest. And while the story is good, the gameplay isn't anything revolutionary, or even that interesting. After five years of waiting, the wait simply wasn't worth it.'[21]

Aggregating review website GameRankings gave the PlayStation version 75.33% based on 9 reviews[14] and the Microsoft Windows version 71.64% based on 14 reviews.[15]

References[edit]

  1. ^'Heart Of Darkness - Master Of Darkness'. 2005-09-07. Archived from the original on September 7, 2005. Retrieved 2015-10-06.
  2. ^ abcHickman, Sam (June 1996). 'One Man and His Dog'. Sega Saturn Magazine. No. 8. Emap International Limited. pp. 36–42.
  3. ^ abc'Heart of Darkness'. Next Generation. No. 6. Imagine Media. June 1995. pp. 82–89.
  4. ^'Special - Release Schedule ECTS-Messe'. Mega Fun (in German). No. 21. CT Computec Verlag GmbH & Co. KG. June 1994. p. 16. Archived from the original on 2018-09-12. Retrieved 2018-09-24.
  5. ^Ripper, The (April 1994). 'Europa!'. GameFan. Vol. 2 no. 5. Shinno Media. p. 136.
  6. ^'Warpzone - Jaguar - Angekündigte Jaguar-Spiele'. Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 2018-08-04. Retrieved 2018-09-24.
  7. ^LD (July 5, 2017). 'Heart of Darkness'. assemblergames.com. Archived from the original on 2018-09-24. Retrieved 2018-09-24.
  8. ^'Saturn's Heart of Darkness'. Next Generation. No. 18. Imagine Media. June 1996. p. 19.
  9. ^'In the Studio'. Next Generation. No. 23. Imagine Media. November 1996. p. 17.
  10. ^'Tonight We're Going to Party like it's 1996!'. Sega Saturn Magazine. No. 16. Emap International Limited. February 1997. p. 10.
  11. ^Robinson, Martin (November 15, 2015). 'Another World: the eccentricities of Eric Chahi'. Eurogamer. Archived from the original on 2018-03-29. Retrieved April 2, 2018.
  12. ^ ab'Interview with Amazing Studio, Pt.2'. IGN. August 23, 1998. Archived from the original on 2018-03-29. Retrieved April 2, 2018.
  13. ^'News - E3 '96: 3DO? - M2 Dream List'. 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 4.
  14. ^ ab'Heart of Darkness for PlayStation'. GameRankings. Archived from the original on 2014-05-12. Retrieved 12 May 2014.
  15. ^ ab'Heart of Darkness for PC'. GameRankings. Archived from the original on 2014-05-12. Retrieved 12 May 2014.
  16. ^ ab'Finals'. Game Informer. No. 64. Sunrise Publications. August 1998. p. 10.
  17. ^ ab'Finals'. Complete Playstation. No. Volume 4 1998. Next Gaming. Spring 1998. p. 88.
  18. ^ abDoug Perry (September 8, 1998). 'Heart of Darkness'. IGN.
  19. ^Fielder, Joe (August 28, 1998). 'Heart of Darkness Review'. GameSpot. Retrieved 29 June 2019.
  20. ^ abDulin, Ron (May 1, 2000). 'Heart of Darkness Review'. GameSpot.
  21. ^ ab'Finals'. Next Generation. No. 47. Imagine Media. November 1998. p. 156.

External links[edit]

  • Heart of Darkness at MobyGames
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